This week’s experiments were not necessarily related to how I want the final visual design of my capstone to look like. Rather, I am using these experiments to test the limits of TouchDesigner’s realtime rendering capabilities. This is especially important as it gives me an idea of how complex I can/should make the visual component (e.g. how many objects I can have in one scene).

TD Render Stress Tests
TD Render Stress Tests (Nodes)

What was tested:

  • Substance Designer integration and PBR materials, vertex displacement, HDRI lighting and skybox display.
  • Sampling video frames to create dynamic texture-based instancing, audio syncing with visuals.
  • Image manipulation effects (i.e. blurs) to affect displacement of objects separately from texture, visual displaying of point lights, tilt-shift-style depth-of-field compositing.